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Design Patterns in Go: Interpreter, making sense of the world.
Introduction The Interpreter pattern can be used to interpret and evaluate sentences in a language. The idea is...
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Design Patterns in Go: Mediator, uncoupling objects made easy
Introduction The mediator pattern is a pattern used when you want to simplify communication i.e. message dispatching in...
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Design Patterns in Go: Memento or how to undo actions.
Introduction The memento pattern can be used to (partially) expose the internal state of an object. One use...
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Design Patterns in Go: State
Introduction The state pattern is a behavourial state pattern, which allows an object to change its behaviour when...
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Design Patterns in Go: An easy way of implementing the Template
Introduction The template method pattern is a behavourial design pattern which allows you to define the template, or...
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Design Patterns in Go: Strategy
Introduction The strategy pattern is a behavorial design pattern that allows you to define a family of algorithms,...
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Design Patterns in Go: Prototype
Introduction The prototype-pattern is a creational design pattern that allows us to create new objects by cloning existing...
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Design Patterns in Go: Observer
Introduction The observer pattern is a software design pattern that allows an object, usually called the subject, to...
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Design Patterns in Go: Visitor
Introduction The visitor pattern is a design pattern that allows for adding new operations to a collection of...
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Design Patterns in Go: The Builder Pattern
Introduction The builder pattern is a creational design pattern, i.e. it is a pattern for creating or instantiang...